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re Redfin CEO Apologizes to Shareholders After Profit Eludes Company in Q3 Earnings Report By www.rismedia.com Published On :: Fri, 08 Nov 2024 19:46:12 +0000 2024’s third quarter dragged down Redfin’s financials, according to the company’s latest earnings report. Redfin’s revenue declined to $278 million, down from $295 million during Q2 2024, but was up 3% year-over-year from Q3 2023’s $269 million. The company also saw a net loss of $33.8 million, a larger loss than $27.9 million in Q2… The post Redfin CEO Apologizes to Shareholders After Profit Eludes Company in Q3 Earnings Report appeared first on RISMedia. Full Article Industry News Latest News National News Premier Chris Nielsen Clear Cooperation Commissions earnings report Glenn Kelman Q3 2024 Redfin
re Mastering Marketing: How to Build a Strong Personal Brand and Win More Clients By www.rismedia.com Published On :: Fri, 08 Nov 2024 20:29:09 +0000 Your brand. Yes. Your personal brand. It starts there. It is everything you do to influence the experience someone has with you and your business. Anything you offer that someone can see, hear, touch, smell or taste will dictate how they feel about you. It is every email and text you send. Every phone conversation.… The post Mastering Marketing: How to Build a Strong Personal Brand and Win More Clients appeared first on RISMedia. Full Article Industry News Latest News Lead Story National News Branding Business Development client relationship-building clients Homes for Heroes Marketing Personal Brand top of the funnel marketing videos
re RISMedia’s 2024 Real Estate Rookie of the Year Revealed at Annual Power Broker Gala By www.rismedia.com Published On :: Sun, 10 Nov 2024 17:26:15 +0000 Above, from left, John Featherston, Tina Lapp, Heather Stenson and Brian Joyner During its 28th Annual Power Broker Reception & Dinner held at the Renaissance Boston Seaport Hotel Friday night, RISMedia announced its 2024 Real Estate Rookie of the Year winner, Heather Stenson, a REALTORⓇ with Connect Realty in The Woodlands, Texas. Designed to honor… The post RISMedia’s 2024 Real Estate Rookie of the Year Revealed at Annual Power Broker Gala appeared first on RISMedia. Full Article Agents Best Practices Brokers Industry News Latest News Luxury National News Teams 2024 Real Estate Rookie of the Year 28th Annual Power Broker Reception & Dinner Colibri Real Estate Real Estate Events Renaissance Boston Seaport Hotel
re Court Report: DOJ’s Future Unclear; Weichert Latest Brokerage to Settle Commission Lawsuit By www.rismedia.com Published On :: Tue, 12 Nov 2024 16:53:36 +0000 The COURT REPORT is RISMedia’s weekly look at current and upcoming lawsuits, investigations and other legal developments around real estate. Search for new Attorney General underway Given the ongoing antitrust investigation into the National Association of REALTORS® (NAR) by the Department of Justice (DOJ), any shakeup at the DOJ could have ripple effects on the… The post Court Report: DOJ’s Future Unclear; Weichert Latest Brokerage to Settle Commission Lawsuit appeared first on RISMedia. Full Article Agents Brokers Industry News Latest News National News Premier Attorney General Court Report Department of Justice DOJ Housing Politics Lawsuit Settlements Lawsuits MLSNewsFeed NAR Politics Real Estate Lawsuits Settlement Trump
re Pets, Politics and Presidents: Yun Forecasts Economy, Policy at NAR NXT By www.rismedia.com Published On :: Tue, 12 Nov 2024 17:33:01 +0000 Boston, MA—Addressing an audience of hundreds on yet another big stage last week, Dr. Lawrence Yun, chief economist for the National Association of REALTORS® (NAR), acknowledged that the broad-based real estate rally that he and many other economists have been predicting has not—and will not—happen this year. “As you know, 2024 has been a very… The post Pets, Politics and Presidents: Yun Forecasts Economy, Policy at NAR NXT appeared first on RISMedia. Full Article Agents Brokers Industry News Latest News Lead Story National News Premier annualized home sales case-shiller home price Existing-Home Sales Feature Lawrence Yun MLS MLSNewsFeed MLSSpotlight NAR National Association of REALTORS® Pending Home Sales Real Estate Sales trump tariffs
re Rededicating After an Upset By beansnotbambi.wordpress.com Published On :: Wed, 29 Apr 2015 00:58:50 +0000 How many times have you gone into a vacation with the best of intentions, only to get derailed by temptation? Or maybe you give yourself a vacation from healthful living while you’re away and intend to get right back on track afterward. Did you know the average cruise passenger gains 7-10 lbs on a week […] Full Article Health and Wellness
re Homemade Guilt Free Waffles By beansnotbambi.wordpress.com Published On :: Fri, 01 May 2015 17:07:22 +0000 Looking for a way to impress that special lady in your life for Mother’s Day? Try this simple 5 minute recipe for breakfast in bed and she’ll think you slaved all night! 2 ripe bananas 2 cups gluten free oats 1/2 cup oat milk (soy and almond work great too) 1 tsp cinnamon […] Full Article Health and Wellness
re If You’re Reading This, You’re on the Wrong Blog! By beansnotbambi.wordpress.com Published On :: Tue, 04 Aug 2015 14:50:15 +0000 Hello Friends! Please subscribe to the new Beans Not Bambi blog so you don’t miss exciting upcoming content! Beans Not Bambi has a new and improved website located at www.BeansNotBambi.com. It is no longer hosted by WordPress, so even though you’ll see lots of similarities, it is actually a completely independent site. This means that […] Full Article Health and Wellness
re Lead C# / Unity Programmer (REMOTE): Afterschool Studio By jobs.gamasutra.com Published On :: 2022-09-02 Afterschool Studio is seeking a Lead C#/Unity Programmer to join our team and help us create art-forward, systems-driven games that allow for expressive player experiences. We’re a small tight-knit team building working on projects with strong aesthetics and compelling strategy elements. We’re looking for a team member who shares our vision - could it be you? This role will be primarily focused on helping to bring our flagship game Cantata to a 1.0 release, but will also have purview over other games in development at Afterschool. Responsibilities Guide the development process of large scale strategy games Design, implement and maintain core gameplay systems and features Maintain build stability by tracking, finding, and fixing some of the more difficult bugs that surface during development Profile and optimize critical systems, and guide other departments in creating optimal assets and content Scope and deliver regular updates to a game currently in Early Access Requirements Shipped 2+ retail game titles Expert level knowledge and understanding of C#, Unity, and the .NET ecosystem Good, collaborative communication skills. We’re a fully remote studio so we’re looking for candidates who can design, implement, and communicate their development goals and plans easily and effectively to fellow teammates around the world Interest in having high impact and autonomy as the lead of a small, nimble team Player-centric understanding of the development process with good instincts for fun and innovative gameplay and game feel Excitement and flexibility in learning new skills to tackle unfamiliar challenges Strong understanding of event and data-driven game architecture for large scale, systems-driven games Deep and practical understanding of game architecture concepts Expertise in one or more of the following areas: UI/UX Programming, Procedural generation, AI Programming, P2P Networking BONUS: We’d love it if you also have… Experience developing turn-based / strategy games Network engineering experience Experience with Steamworks/Playfab/Platform APIs Interest in tools development Experience with multiple languages, frameworks and tools CI/CD pipeline experience What’s in it for you? Our culture is centered around trust, communication, and creating space for everyone on our team to make a meaningful impact. We consider ourselves lucky to work with a diverse group of talented folks from all over the world, sharing their expertise and unique perspectives. If you join our ranks, you’ll have many opportunities to pick up new skills. We’d like to help you grow your career, just as you help us build our games! In addition, we offer the following benefits: Competitive salary ($70k - $100k, commensurate with experience) Full time remote work Respect for your work-life balance and flexible hours Unlimited PTO Health Insurance reimbursement through QSEHRA Opportunity to make open source tooling Our Interview Process We’ve set up a short interview process that we hope is considerate of your time, fairly evaluates you based on your practical experience, and shows our investment in you. 15 - 20 minute intro video call We’ll give you a high level overview of what we’re all about, and learn more about your background, skills, and relevant experience We’d like to learn more about your interests and assess alignment with our studio vision Code sample review We’ll ask you to submit some code you’ve written: a feature, a cool solution to a problem you solved, something you’ve built for a shipped game…whatever you’re proud of! We’ll be looking for: Clean, well-documented code Simplicity and elegance or an interesting approach Adherence to best code practices (understanding of naming conventions, layout consistency, appropriate commenting, etc.) 1 hour deep dive with Kyle Kukshtel, our Founder / Creative Director. You’ll go over: 10 minute hellos and technical discussion around your knowledge of the C#, Unity, and the .NET ecosystems, game architecture, and sensibilities around game “feel” and fun 30 minute targeted live coding session tailored (if possible) to your stated specialty (ex: solve a well-scoped bug) 20 minute “reverse” interview - your chance to ask us any questions you might have about our processes, philosophies, culture, etc. Kyle will be on this call but if there are other folks in other roles you’d be interested in pulling in for this conversation as well, we’ll try to make it happen! How to Apply Sent a resume and other relevant materials (portfolio, dev blog, LinkedIn, etc.) to careers@afterschool.studio with: Subject line: Lead Programmer - {your full name} A short statement re: why you think you’d be a good fit or why you want to work with us! What game you are playing right now Full Article
re Staff Core Software Engineer: Cryptic Studios By jobs.gamasutra.com Published On :: 2022-09-21 Cryptic Studios is an industry leader in the development of free-to-play massively multiplayer role-playing games on PC and console including Champions Online, Star Trek Online, and Neverwinter. We bring these popular properties to life with innovative gameplay mechanics, gorgeous graphics, and impressive sound to create an engaging and immersive player experience. We have adopted a flexible work policy that allows options for onsite work in our Los Gatos, CA studio or fully remotely from anywhere throughout the US. Come and join us! Cryptic Studios is currently seeking a Staff Core Software Engineer. The creation and operation of massive multiplayer online games requires a wide range of innovative technologies. As a Core Software Engineer, you can help define and drive improved workflows and engine features for Cryptic’s game development teams. Every day you could be: * Collaborating with world-class artists, designers, and engineers to build game systems and powerful tools for the creation of fantastic virtual worlds and gameplay. * Extending systems to meet the ever-changing needs of a massively multiplayer online game. * Upgrading our workflows to improve team productivity and enhance content for customers. * Analyzing performance of key systems and refactoring or re-implementing them to perform and scale better under load. * Working in a custom, state of the art, client-server game engine and tool suite. * Researching and introducing new technologies to all engineers and management. Systems you might work on * Core components of Cryptic's game client/server architecture, including simulation technologies (AI, cloth, movement, physics), and audio/visual technologies (animation, audio, visual effects). * The many in-engine tools used to build content for our games. * Integration with platforms such as Xbox Live, PlayStation Network, Steam, and Epic. * Internal improvements to keep up with the latest software development tools * Graphics team support What we need to see: * 5+ years of experience programming and debugging. * 1+ year of professional experience programming and debugging with C/C++. * Solid understanding of pointers and memory management. * Working knowledge of asynchronous systems such as multi-threaded or multi-process systems. * Ability to work comfortably within a large pre-existing code base * A passion for delivering great work. * Clear and concise communication skills. * Bachelor's degree in Computer Science or related field (or equivalent experience). * Must be eligible to work in the United States. What we’d like to see: * Experience in the video game industry and with MMO’s is a huge plus! * Worked on a team developing software that shipped in a finished product. * 2+ years of game development experience. * In-depth knowledge of and experience with games. C/C++ Programming Cryptic’s software engineers work almost exclusively in a high performance, cross-platform C/C++ code base. In addition to problem solving skills, this job requires a high degree of proficiency with pointers and memory management and the interview process will test for these skills. (Java and C# are not utilized in this job.) What Cryptic Offers * Remote Work Options - Anywhere Within The US * A fun tight-knit team where your contributions will have a major impact * Full-Time role * Paid Holiday, Sick Time & Paid Time off * Health Insurance & Perks: Medical, Dental, Vision * Company social events * Pet-Friendly Environment Full Article
re Lecturer/Senior Lecturer/Professor of Practice in Game Design: Indiana University By jobs.gamasutra.com Published On :: 2022-09-26 The Media School at Indiana University Bloomington invites applications for a Lecturer, Senior Lecturer, or Professor of Practice position in game design (appointment dependent on professional experience and impact in the field). We seek candidates with senior experience in the game industry as well as a deep understanding of game design and/or systemic design. The ideal applicant will have some teaching experience and technical skill in some portion of the production pipeline. Applicants with little or no classroom experience are still encouraged to apply and should discuss their interest and preparedness to teach students at the college level. A bachelor’s degree is required and an advanced degree preferred, though significant professional experience will be considered in lieu of an advanced academic degree. The candidate may teach courses on the game industry, advanced design classes, special topics courses based on their expertise, and support students through their sequence of capstone courses. Duties will include teaching and service to the game design program with the potential for leadership within the program, including directorship of the degree. Applications should include a cover letter, curriculum vitae, teaching statement, diversity statement outlining contributions and commitment to equity and inclusion, and a list of academic or professional references. Applications will be reviewed immediately, and the position will remain open until filled. Applications received by October 28, 2022, will be given full consideration. Interested candidates should submit application materials online at https://indiana.peopleadmin.com/postings/13810. The expected start date is August 1, 2023. Indiana University is an equal employment and affirmative action employer and a provider of ADA services. All qualified applicants will receive consideration for employment based on individual qualifications. Indiana University prohibits discrimination based on age, ethnicity, color, race, religion, sex, sexual orientation, gender identity or expression, genetic information, marital status, national origin, disability status or protected veteran status. Diversity and inclusion are central to The Media School’s mission. Indiana University is located in Bloomington, Indiana, a vibrant city full of cultural life, diversity, and opportunity, with a population of some 85,000 people from all over the world. It is not uncommon to bump into world-renowned poets, professors, musicians, and researchers at one of the city’s notable local restaurants, cafes, or breweries. IU Bloomington is home to a lively arts community, with independent local theaters, university orchestras, and one of the best university cinemas in the country. Questions regarding this position or the application process should be directed to the chair of the search committee, Will Emigh, Interim Director of the Game Design Program, at wemigh@indiana.edu. See more about The Media School at https://mediaschool.indiana.edu/index.html. Full Article
re Staff Infrastructure Software Engineer: Cryptic Studios By jobs.gamasutra.com Published On :: 2022-09-27 Cryptic Studios is an industry leader in the development of free-to-play massively multiplayer role-playing games on PC and console including Champions Online, Star Trek Online, and Neverwinter. We bring these popular properties to life with innovative gameplay mechanics, gorgeous graphics, and impressive sound to create an engaging and immersive player experience. We have fully embraced a flexible work policy that allows options for onsite work in our Los Gatos, CA studio or fully remotely from anywhere throughout the US. Come and join us! Cryptic Studios is currently seeking a Staff Infrastructure Software Engineer. The creation and operation of massive multiplayer online games requires a wide range of innovative technologies. As an Infrastructure Software Engineer, you can contribute to advancing the state of the art in back-end systems for online games. Every day you could be * Working in a team of very talented software engineers to architect, build and maintain exceptional game play systems. * Analyzing game systems to improve game play experiences for players. * Working with operations staff to design and implement new features that will improve the reliability and efficiency of operating Cryptic's games. * Working with game development teams and game engine teams to bring their ideas to live in high performance back-end systems. * Analyzing performance of key systems and refactoring or re-implementing them to perform and scale better under load. * Working in a custom, state of the art, client-server game engine and tool suite. * Developing and extending systems to meet the ever-changing needs of a massively multiplayer online game. * Upgrading our workflows to improve team productivity and enhance content for customers. * Researching and introducing new technologies to all engineers and management. Systems you might work on * Core components of Cryptic's game server architecture, ranging from gameplay servers, to social systems (such as friends management, chat, and teaming) to economic systems (such as auction). * Integration with platforms such as Xbox Live, PlayStation Network, and Steam. * Entitlement management systems, ranging from designing micro-transactions, through the purchase flows, to tracking and reporting on game monetization. * Management tools for Cryptic's private server cloud, ranging from deployment tools to operational telemetry. * Asset management ranging from internal tracking of game assets to large scale cloud deployment of the game to customers. * Cryptic's custom built NoSQL object database that optimizes for write-mostly, read-rarely use patterns. What we need to see * 5+ years of experience programming and debugging. * 1+ year of professional experience programming and debugging with C/C++. * Solid understanding of pointers and memory management. * Working knowledge of asynchronous systems such as multi-threaded or multi-process systems. * Ability to work comfortably within a large pre-existing code base * A passion for delivering great work. * Clear and concise communication skills. * Bachelor's degree in Computer Science or related field (or equivalent experience). * Must be eligible to work in the United States. What we’d like to see * 2+ years of experience with networking, including sockets, ports, firewalls, packet capture, etc. * Familiarity with web services mechanics such as REST, JSON-RPC, etc. * In-depth knowledge of and experience with games. * Experience in the video game industry and with MMO’s is a huge plus! C/C++ Programming * Cryptic’s software engineers work almost exclusively in a high performance, cross-platform C/C++ code base. In addition to problem solving skills, this job requires a high degree of proficiency with pointers, memory management, and performance optimization. The interview process will be testing you for these skills. (Java, C# and other high-level languages will not be utilized in this job.) What Cryptic Offers * Remote Work Options - Anywhere Within The US * A fun tight-knit team where your contributions will have a major impact * Full-Time role * Paid Holiday, Sick Time & Paid Time off * Health Insurance & Perks: Medical, Dental, Vision * Company social events * Pet-Friendly Environment Full Article
re On the Art of Not Living a Careful Life By diydiva.net Published On :: Sat, 16 Jan 2021 02:48:12 +0000 I started off the year by writing about measuring sticks. The metaphorical kind, not actual tape measures (although I’ve written plenty about those too.) And while I used bodies and physical aesthetics as an example, that is really just one of many ways Other People’s Measuring Sticks™ show up in our lives. The way people […] Full Article All Time Favorite Posts On Kicking Ass
re Well, That’s Different By diydiva.net Published On :: Thu, 13 May 2021 17:43:59 +0000 After a number of years with just exposed OSB subfloor (and a couple of rugs) as the flooring in my kitchen… It now has (part of) a floor. Do not be fooled by that picture. It is still mostly this… I have been avoiding this project for actual years because 1.) I couldn’t find flooring […] Full Article The Farm & Very Old House
re SCCM Pod-431 Hypertonic Saline in Children with Raised Intracranial Pressure By sccm-audio.s3.amazonaws.com Published On :: Fri, 22 Jan 2021 15:10:00 -0500 Mannitol is a commonly used osmotherapy agent in raised intracranial pressure (ICP) but the side effects are significant. Full Article Medicine
re SCCM Pod-435 Intracranial and Cerebral Perfusion Pressure Thresholds Associated with In-Hospital Mortality Across Pediatric Neurocritical Care By sccm-audio.s3.amazonaws.com Published On :: Wed, 28 Apr 2021 13:30:00 -0500 Targets for treatment of raised intracranial pressure or decreased cerebral perfusion pressure in pediatric neurocritical care are not well defined. Full Article Medicine
re SCCMPod-442 Continuous Prediction of Mortality in the PICU: A Recurrent Neural Network Model in a Single-Center Dataset By sccm-audio.s3.amazonaws.com Published On :: Thu, 2 Sep 2021 18:18:58 UTC As a proof of concept, a recurrent neural network (RNN) model was developed using electronic medical record (EMR) data capable of continuously assessing a child's risk of mortality throughout an ICU stay as a proxy measure of illness severity. Full Article Medicine
re SCCMPod-447 eSIMPLER: A Dynamic, Electronic Health Record-Integrated Checklist By sccm-audio.s3.amazonaws.com Published On :: Thu, 28 Oct 2021 17:49:39 UTC The increasing use of electronic health records (EHRs) has inspired the need for a more dynamic checklist. Geva et al conducted a before-after quality improvement study by replacing a static checklist with an updated dynamic checklist. Full Article Medicine
re 899 The Future of Photography Education By tipsfromthetopfloor.com Published On :: Sat, 27 Jun 2020 19:28:43 +0000 In this episode Chris looks at creativity, how it often depends on the right puzzle pieces to come together at the right time, and how a little bit (or a lot) of pressure can bring this all together and allow you to make it into something entirely new. Like the new interactive teaching platform that … Continue reading "899 The Future of Photography Education" The post 899 The Future of Photography Education appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor "Photo Sensi" creativity pressure
re 900 UFOs Are Key By tipsfromthetopfloor.com Published On :: Wed, 12 Aug 2020 22:23:29 +0000 Watch this episode on YouTube UFOs (as the knitting community calls their UnFinished Objects) are projects that you put on hold. And hopefully dig out later, so you have something to go to when the big pandemic hits. Or any other reason you might need some distraction. Chris explains why creating UFOs isn’t a bad … Continue reading "900 UFOs Are Key" The post 900 UFOs Are Key appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Interviews Tips from the Top Floor Chris Smith UFOs Valerie Jardin
re 901 360 Degrees of Freedom By tipsfromthetopfloor.com Published On :: Fri, 09 Oct 2020 01:18:22 +0000 Chris and Jon discuss the latest in 360 degree video, exemplified by Jon’s latest video series VIRTUAL 360 Everest Trek Links: Watch this episode on video VIRTUAL 360 Everest Trek Podcast: The Future of Photography Download the MP3 for this episode Receive TFTTF updates via email Support the show on Patreon or via SEPA The post 901 360 Degrees of Freedom appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor 360 Deg Everest Trek Jon Miller
re 902 Wild Service Tree By tipsfromthetopfloor.com Published On :: Sat, 28 Nov 2020 20:51:55 +0000 Chris talks about wearing multiple hats, he’s bringing back the MIP, a project that was 10 years in the making, and he talks with his guest Don Komarechka about image theft and about Don’s latest book on macro photography. Check out Don’s Macro Photography book Links: Video: Discussion with don Komarechka Don Komarechka’s homepage Support … Continue reading "902 Wild Service Tree" The post 902 Wild Service Tree appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor Don Komarechka Marquardt International Pinhole MIP
re 904 Evacuated (Are we obsolete?) By tipsfromthetopfloor.com Published On :: Sat, 17 Apr 2021 14:54:22 +0000 Chris talks about a profound realization he had a few years ago. It’s about the way we learn and why we might benefit from a bit of Dunning Kruger Syndrome in the process. Guest on today’s show: Allan Attridge. We talk about our own obsolescence. A fun topic for a weekend for shure ???? Watch … Continue reading "904 Evacuated (Are we obsolete?)" The post 904 Evacuated (Are we obsolete?) appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Interviews Tips from the Top Floor Allan Attridge obsolete
re 911 All Things Interesting In Photography By tipsfromthetopfloor.com Published On :: Wed, 03 Aug 2022 12:17:37 +0000 The James Web Telescope is arguably the best camera.. not on the planet though. Chris looks at zoomable content, at being there and how that’s different from the limited senses that we can capture with our photography. Also: another quick look at DALL-E and what it has to do with pizza. Topics: [PHOTO, SPACE] IR: … Continue reading "911 All Things Interesting In Photography" The post 911 All Things Interesting In Photography appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor Dall-E infrared James Web Telescope
re 917 Are Starlink the Good Ones? By tipsfromthetopfloor.com Published On :: Wed, 14 Sep 2022 20:09:51 +0000 A look at exponential growth (it’s the smartphones), an update about the state of satellite streak mitigation to keep the astro photographers happy, two history lessons (hello Lytro, hello Magnum) and a ground-breaking photo of a planet. Topics: [PHOTO] Have the Smartphones Won? : Here’s an interesting animation that shows various cameras since the 1950s … Continue reading "917 Are Starlink the Good Ones?" The post 917 Are Starlink the Good Ones? appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor Astrophotography lytro Magnum Photo smartphone
re 922 Free Camera Choice By tipsfromthetopfloor.com Published On :: Thu, 27 Oct 2022 19:44:38 +0000 Convenience always wins. That’s why the iPhone camera app is by far the most used one. Not because it’s the best but because it’s the quickest to reach from the iOS lock screen. Not any longer. Chris presents a method to launch ANY camera app to the lock screen with a single tap. Glorious! Also: … Continue reading "922 Free Camera Choice" The post 922 Free Camera Choice appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor AI cellphone
re 924 You’re Hoarding It Wrong By tipsfromthetopfloor.com Published On :: Sun, 27 Nov 2022 17:10:15 +0000 Topics: [COOL] Register Now: Eastern European Photo Road Trip : The 10-day Eastern European Photo Road Trip from Berlin via Dresden/Prague/Vienna/Budapest to Transylvania is now officially open for registration! The dates are: Tour 1 (Berlin to Transylvania) Sep 2-11 2023 and Tour 2 (Transylvania to Berlin) Sep 14-23 2023. If you’re interested, send Chris a … Continue reading "924 You’re Hoarding It Wrong" The post 924 You’re Hoarding It Wrong appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor EEPRT fujifilm hoarding mirrorless
re 925 Where Pilsener Is From By tipsfromthetopfloor.com Published On :: Sun, 11 Dec 2022 19:28:57 +0000 Oh look, it’s a new episode! Reframing shots in 3D, a relaunched website, listener feedback, a look at NeRFs (no, not the toy guns) and the importance of the real world experience. Topics: [NEWS] Relaunched chrismarquardt.com : Chris has been working on a new website design to better showcase his various skills, experiences and showcase … Continue reading "925 Where Pilsener Is From" The post 925 Where Pilsener Is From appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR. Full Article Tips from the Top Floor AI Nerf Website