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Printable Table of Contents: IJELLO Volume 3, 2007




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Learning Pod: A New Paradigm for Reusability of Learning Objects




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Validation of a Learning Object Review Instrument: Relationship between Ratings of Learning Objects and Actual Learning Outcomes




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Investigating the Use of Learning Objects for Secondary School Mathematics




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Analysing Online Teaching and Learning Systems Using MEAD




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A Systems Engineering Analysis Method for the Development of Reusable Computer-Supported Learning Systems




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Beyond Adoption: Barriers to an Online Assignment Submission System Continued Use




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Perceptions of Roles and Responsibilities in Online Learning: A Case Study




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Repository 2.0: Social Dynamics to Support Community Building in Learning Object Repositories




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Building a Framework to Support Project-Based Collaborative Learning Experiences in an Asynchronous Learning Network




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An Ontology to Automate Learning Scenarios? An Approach to its Knowledge Domain




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SOAF: Semantic Indexing System Based on Collaborative Tagging




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Student Perceptions of Various E-Learning Components




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BILDU: Compile, Unify, Wrap, and Share Digital Learning Resources




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Evaluation of Learning Objects from the User's Perspective: The Case of the EURIDICE Service




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A Model to Represent the Facets of Learning Object




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Modalities of Using Learning Objects for Intelligent Agents in Learning




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Towards A Comprehensive Learning Object Metadata: Incorporation of Context to Stipulate Meaningful Learning and Enhance Learning Object Reusability




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Ontology of Learning Objects Repository for Pedagogical Knowledge Sharing




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Printable Table of Contents: IJELLO Volume 4, 2008




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Inquiry-Directed Organization of E-Portfolio Artifacts for Reflection




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Meta-analysis of the Articles Published in SPDECE




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Initial Development of a Learners’ Ratified Acceptance of Multibiometrics Intentions Model (RAMIM)




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Quality Metrics for PDA-based M-Learning Information Systems




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Not as Easy as E-Mail: Tutors' Perspective of an Online Assignment Submission System




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Enterprise E-Learning Success Factors: An Analysis of Practitioners’ Perspective (with a Downturn Addendum)




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Assimilating Online Technologies into School Culture




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Course Coordinators’ Beliefs, Attitudes and Motivation and their Relation to Self-Reported Changes in Technology Integration at the Open University of Israel




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Experiences and Opinions of E-learners: What Works, What are the Challenges, and What Competencies Ensure Successful Online Learning




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Children's Participation Patterns in Online Communities:




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Designing Online Information Aggregation and Prediction Markets for MBA Courses




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Open the Windows of Communication: Promoting Interpersonal and Group Interactions Using Blogs in Higher Education




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Instructors' Attitudes toward Active Learning




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Learning about Online Learning Processes and Students' Motivation through Web Usage Mining




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Using a Collaborative Database to Enhance Students’ Knowledge Construction




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Introduction to the IJELLO Special Series




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Focused Crawling for Downloading Learning Objects




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Computer Supported Collaborative Learning and Higher Order Thinking Skills: A Case Study of Textile Studies




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Analyzing Responses, Moves, and Roles in Online Discussions




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A Taxonomy as a Vehicle for Learning




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E-Learning and Constructivism: From Theory to Application




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Student Performance and Perceptions in a Web-Based Competitive Computer Simulation




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A Model for the Effective Management of




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Exploring Teachers Perceptions of Web-Based Learning Tools




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Applications of Semantic Web Technology to Support Learning Content Development




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Printable Table of Contents: IJELLO Volume 5, 2009




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Complexity of Social Interactions in Collaborative Learning: The Case of Online Database Environment




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The Effect of Procrastination on Multi-Drafting in a Web-Based Learning Content Management Environment




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The Value of Collaborative E-Learning: Compulsory versus Optional Online Forum Assignments




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Comparing Perceived Formal and Informal Learning in Face-to-Face versus Online Environments